io.Fonts->AddFontFromMemoryTTF((void *)Custom_data, Custom_size,

io.Fonts->AddFontFromMemoryTTF((void *)Custom_data, Custom_size, 30.0f, NULL, io.Fonts->GetGlyphRangesChineseFull());

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io.Fonts->AddFontFromMemoryTTF((void *)Custom_data, Custom_size,

io.Fonts->AddFontFromMemoryTTF((void *)Custom_data, Custom_size, 30.0f, NULL, io.Fonts->GetGlyphRangesChineseFull());

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if(雷达){ stdstring s; //s += stdto_string((int) Distance); FVecto

if(雷达){ std::string s; //s += std::to_string((int) Distance); FVector MyPosition; ASTExtraVehicleBase *CurrentVehicla = Player->CurrentVehicle; if (CurrentVehicla) { MyPosition = CurrentVehicla->RootComponent->RelativeLocation; } else { MyPosition = Player->RootComponent->RelativeLocation; } FVector EnemyPosition; ASTExtraVehicleBase *CurrentVehicle = localPlayer->CurrentVehicle; if (CurrentVehicle) { EnemyPosition = CurrentVehicle->RootComponent->RelativeLocation; } else { EnemyPosition = localPlayer->RootComponent->RelativeLocation; } bool out = false; struct Vector3 坐标; 坐标.X = RadarX; 坐标.Y = RadarY; struct Vector3 Size; Size.X = 200.0f; //Width of Radar Box. Size.Y = 210.0f; //Height of Radar Box. float 雷达X轴 = 坐标.X + (Size.X / 2); float 雷达Y轴 = 坐标.Y + (Size.Y / 2); FVector RadarSketch = WorldToRadar(localController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw, MyPosition, EnemyPosition, 坐标.X,坐标.Y,Vector3(Size.X, Size.Y, 0), out); if (Player->Health == 0.0f && !Player->bDead) { draw->AddCircleFilled({RadarSketch.X, RadarSketch.Y}, {13}, 黄色); std::string sdt = std::to_string((int)Distance); auto textSize = ImGui::CalcTextSize(sdt.c_str(), 0, 25); draw->AddText(NULL, 15, {RadarSketch.X - textSize.x / 3.0, RadarSketch.Y - textSize.y * 0.45}, ImColor(0, 0, 0), sdt.c_str()); }else if (Player ->bEnsure) { draw->AddCircleFilled({RadarSketch.X, RadarSketch.Y}, {13}, ImColor(人机1)); std::string sdt = std::to_string((int)Distance); auto textSize = ImGui::CalcTextSize(sdt.c_str(), 0, 25); draw->AddText(NULL, 15, {RadarSketch.X - textSize.x / 3.0, RadarSketch.Y - textSize.y * 0.45}, ImColor(0, 0, 0), sdt.c_str()); } else { draw->AddCircleFilled({RadarSketch.X, RadarSketch.Y}, {13}, ImColor(真人1)); std::string sdt = std::to_string((int)Distance); auto textSize = ImGui::CalcTextSize(sdt.c_str(), 0, 25); draw->AddText(NULL, 15, {RadarSketch.X - textSize.x / 3.0, RadarSketch.Y - textSize.y * 0.45}, ImColor(0, 0, 0), sdt.c_str()); } 绘制字体描边(20,RadarSketch.X-10,RadarSketch.Y+20,黑色,s.c_str()); }

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GoldenCrypto.io - 中文社区

GoldenCrypto.io (金金狗) 合约地址 0xA53E61578fF54f1ad70186Be99332a6e20b6ffa9 网站 : https://goldencrypto.io

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《GPS Data_2.7.06高级版.apk》

《GPS Data_2.7.06高级版.apk》 亮点:精准定位,快速导航,支持多种地图模式,满足户外探险与日常出行需求 标签:#GPS导航#GPSData_2.7.06高级版#安卓应用 更新日期:2025-05-11 06:39:36 链接:https://pan.quark.cn/s/162adb1f1125

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编号:744供应商品:007海陆空引流产品ws云控系统,翻译计数器,DATA全球筛号系统

编号:744 供应商品:007海陆空引流产品ws云控系统,翻译计数器,DATA全球筛号系统 详情介绍:007海陆空引流产品ws云控系统,翻译计数器,DATA全球筛号系统欢迎老板咨询 供应资源链接:https://www.huidu.io/business/7763/ 注册灰度官网账号,即可免费发布供需广告2次 灰度官网: www.huidu.io 灰度对所发布资源不做担保,沟通合作请注意防骗 若有任何问题,请联系@huiduTo

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typedef int (*InitializeMotionEventFunc)(void *thiz, void *motio

typedef int (*InitializeMotionEventFunc)(void *thiz, void *motionEvent, const void *inputMessage); // Function pointer to hold the original initializeMotionEvent function InitializeMotionEventFunc origInitializeMotionEvent = nullptr; // Custom implementation of the initializeMotionEvent function int myInitializeMotionEvent(void *thiz, void *motionEvent, const void *inputMessage) { // Call the original initializeMotionEvent function int result = origInitializeMotionEvent(thiz, motionEvent, inputMessage); // Extract touch event information AInputEvent *inputEvent = (AInputEvent *)thiz; LOGI("inputEvent %p", inputEvent); int32_t action = AMotionEvent_getAction(inputEvent); int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; int32_t pointerCount = AMotionEvent_getPointerCount(inputEvent); // Process touch event based on the action switch (actionMasked) { case AMOTION_EVENT_ACTION_DOWN: case AMOTION_EVENT_ACTION_POINTER_DOWN: { // Touch down event int32_t pointerId = AMotionEvent_getPointerId(inputEvent, pointerIndex); float x = AMotionEvent_getX(inputEvent, pointerIndex); float y = AMotionEvent_getY(inputEvent, pointerIndex); LOGI("X : %f Y : %f", x, y); // Call the ImGui_ImplAndroid_HandleInputEvent function with the touch event information ImGui_ImplAndroid_HandleInputEvent(static_cast<int>(x), static_cast<int>(y), AMOTION_EVENT_ACTION_DOWN); break; } case AMOTION_EVENT_ACTION_MOVE: { // Touch move event for (int32_t i = 0; i < pointerCount; ++i) { int32_t pointerId = AMotionEvent_getPointerId(inputEvent, i); float x = AMotionEvent_getX(inputEvent, i); float y = AMotionEvent_getY(inputEvent, i); LOGI("X : %f Y : %f", x, y); // Call the ImGui_ImplAndroid_HandleInputEvent function with the touch event information ImGui_ImplAndroid_HandleInputEvent(static_cast<int>(x), static_cast<int>(y), AMOTION_EVENT_ACTION_MOVE); } break; } case AMOTION_EVENT_ACTION_UP: case AMOTION_EVENT_ACTION_POINTER_UP: { // Touch up event int32_t pointerId = AMotionEvent_getPointerId(inputEvent, pointerIndex); float x = AMotionEvent_getX(inputEvent, pointerIndex); float y = AMotionEvent_getY(inputEvent, pointerIndex); LOGI("X : %f Y : %f", x, y); // Call the ImGui_ImplAndroid_HandleInputEvent function with the touch event information ImGui_ImplAndroid_HandleInputEvent(static_cast<int>(x), static_cast<int>(y), AMOTION_EVENT_ACTION_UP); break; } // Add additional cases as needed for other touch event types default: break; } return result; } void *sym_input = DobbySymbolResolver(("/system/lib/libinput.so"), ("_ZN7android13InputConsumer21initializeMotionEventEPNS_11MotionEventEPKNS_12InputMessageE")); if (nullptr != sym_input){ LOGI("TOUCH %p",sym_input); origInitializeMotionEvent = reinterpret_cast<InitializeMotionEventFunc>(sym_input); DobbyHook((void *)origInitializeMotionEvent, (void *)myInitializeMotionEvent, (void **)&origInitializeMotionEvent); } 通用安卓imgui的触摸自瞄

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