if (Config.HighRisk.RGB) {

if (Config.HighRisk.RGB) { if (Object->IsA(UPrimitiveComponent ::StaticClass())) { auto playerChar = (UPrimitiveComponent*) Object; static float cnt = 0.0f; float r = cos(cnt) * .5f + .5f; float g = cos(cnt - 2.f * 3.14 / 3.f) * .5f + .5f; float b = cos(cnt - 4.f * 3.14 / 3.f) * .5f + .5f; if (cnt >= FLT_MAX) { cnt = 0.0f; } else { cnt += 0.01f; } playerChar->SetDrawIdeaOutline(true); playerChar->SetIdeaOutlineNew(true); playerChar->SetIdeaOutlineOcclusionHighlight(true); playerChar->OverrideIdeaOutlineThickness(true, 1); playerChar->OverrideIdeaOutlineColor(true,FLinearColor(r, g, b, 1.f)); } } Code Rgb Player

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if (Config.HighRisk.Dark) {

if (Config.HighRisk.Dark) { if (Object->IsA(USkyLightComponent ::StaticClass())) { auto playerChar = (USkyLightComponent*) Object; //@fpll_R playerChar->SetLightColor(FLinearColor(0.0f,0.0f,0.0f,1.0f)); } //DARMEN else if (Object->IsA(USkyLightComponent ::StaticClass())) { //DARMEN //DARMEN auto playerChar = (USkyLightComponent*) Object; //DARMEN playerChar->SetLightColor(FLinearColor(1.0f,1.0f,1.0f,1.0f)); //DARMEN } } DARK MOD @fpll_R

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if (Config.PlayerESP.Visible) {

if (Config.PlayerESP.Visible) { if (!localController->LineOfSightTo(Actor, {0, 0, 0}, true)) { }else{ draw->AddText(NULL, ((float) density / 7.0f),{(float) glWidth / 4 + glWidth / 40,500},IM_COL32(255, 000, 000, 155), "有人正在瞄着你呢"); draw->AddLine({(float) glWidth / 2, 358}, HeadPosSC, PlayerBoxClrCf,2.0f); } } 敌人露出提示 UI (推荐没有掩体变色的兄弟使用)

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g_LocalController = localCooller;

g_LocalController = localController; g_LocalPlayer = localPlayer; for (int i = 0; i < Actors.size(); i++) { auto Actor = Actors[i]; if (isObjectInvalid(Actor)) continue; if (Actor->IsA(ASTExtraPlayerCharacter::StaticClass())) { long PlayerBoxClrCf = IM_COL32(0, 255, 0, 255); long PlayerBoxClrCf2 = IM_COL32(0, 255, 0, 25); auto Player = (ASTExtraPlayerCharacter *) Actor; if (!localController->LineOfSightTo(Player, {0, 0, 0}, true)) { PlayerBoxClrCf = IM_COL32(255, 0, 0, 255); PlayerBoxClrCf2 = IM_COL32(255, 0, 0, 25); } if (totalEnemies > 0 || totalBots > 0) { std::string s; if (totalEnemies > 0) { s = "Enem"; if (totalEnemies > 1) s += "ies"; else s += "y"; s += " Nearby:"; s += std::to_string(totalEnemies); if (totalBots > 0) s += ""; } if (totalBots) { s += "(Bots"; if (totalBots > 1) // s += "s"; s += ":"; s += std::to_string(totalBots); s += ")"; } auto HeadPos = Player->GetBonePos("Head", {}); ImVec2 HeadPosSC; auto textSize = ImGui::CalcTextSize2(s.c_str(), 0, s.size()); draw->AddText(nullptr, ((float) density / 11.4f), ImVec2(glWidth / 2 - 50.f, 50), PlayerBoxClrCf, s.c_str()); draw->AddText(nullptr, ((float) density / 11.4f), ImVec2(glWidth / 2 - 50.f, 50), PlayerBoxClrCf, s.c_str()); } fps.update(); }} المصدر https://t.me/fpll_R

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if (Config.Chiiamoy.Vehicle)

if (Config.Chiiamoy.Vehicle)         {                             if (Actors[i]->IsA(ASTExtraVehicleBase::StaticClass())) {                                 auto Vehicle = (ASTExtraVehicleBase *) Actors[i];                                 if (!Vehicle->Mesh)                                     continue;                                 float Distance = Vehicle->GetDistanceTo(localPlayer) / 20.f;                                 FVector2D vehiclePos;                                                                if (Config.Chiiamoy.Vehicle) {                                     FVector Hunt;                             Hunt.X = 350.0f;                             Hunt.Y = 350.0f; // Front                             Hunt.Z = 350.0f; // Height                                 Box3D(draw, Vehicle->K2_GetActorLocation(), Hunt, IM_COL32(255, 255, 255, 255));                                       }                                 if (W2S(Vehicle->K2_GetActorLocation(), &vehiclePos)) {                                     std::string s = GetVehicleName(Vehicle);                                     if (Config.Chiiamoy.Vehicle) {                                         s += " [";                                         s += std::to_string((int) Distance);                                         s += "m]";                                     }                                     draw->AddText(NULL, ((float) density / 25.0f), {vehiclePos.X, vehiclePos.Y}, ToColor(Config.ColorsESP.Vehicle), s.c_str());                                 }                             }                         } https://t.me/fpll_R

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1⃣https://api.subcloud.xyz/sub?target=clash&url=https%3A%2F%2Fpa

1⃣ https://api.subcloud.xyz/sub?target=clash&url=https%3A%2F%2Fpastebin.com%2Fraw%2FGxR5pELe&insert=false&config=https%3A%2F%2Fraw.githubusercontent.com%2FACL4SSR%2FACL4SSR%2Fmaster%2FClash%2Fconfig%2FACL4SSR_Online.ini&emoji=true&list=false&tfo=false&scv=true&fdn=true&sort=true&udp=true&new_name=true 2⃣ https://dllx.tk/GreenFishYYDS 3⃣ https://openit.ml/long 4⃣ https://raw.fastgit.org/freefq/free/master/v2 这4个订阅链接可以长期用 用之前更新一下订阅

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树莓派 5 变身“台式机”,Pironman 5 机箱发布:OLED 屏幕、RGB 风扇,79.99 美元

树莓派 5 变身“台式机”,Pironman 5 机箱发布:OLED 屏幕、RGB 风扇,79.99 美元 SunFounder 推出了适用于树莓派 5 的 Pironman 5 机箱,提供 NVMe 固态硬盘支持、RGB 风扇与 OLED 屏幕 群友锐评:神金

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