if (totalEnemies + totalBots > 0) {
if (totalEnemies + totalBots > 0) {
std::string s;
if (totalEnemies + totalBots < 10)
s += " ";
else s += " ";
s += std::to_string((int) totalEnemies + totalBots);
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255));
draw->AddText(nullptr, ((float) density / 12.5f), ImVec2(glWidth / 2 - 50.f, 50), IM_COL32(1, 1, 1, 255), s.c_str());
}
{
draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R ");
draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R ");
draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R ");
draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R ");
}
المصدر
https://t.me/fpll_R