if (totalEnemies + totalBots > 0) {
if (totalEnemies + totalBots > 0) { std::string s; if (totalEnemies + totalBots < 10) s += " "; else s += " "; s += std::to_string((int) totalEnemies + totalBots); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddRectFilled(ImVec2(glWidth / 2 - 60, 50), ImVec2(glWidth / 2 + 60, 90), IM_COL32(255, 255, 255, 255)); draw->AddText(nullptr, ((float) density / 12.5f), ImVec2(glWidth / 2 - 50.f, 50), IM_COL32(1, 1, 1, 255), s.c_str()); } { draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R "); draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R "); draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R "); draw->AddText(NULL, ((float) density / 12.5f), ImVec2(glWidth / 2 - 250.f, 15), IM_COL32(255, 0, 0, 255),"TELEGRAM:https://t.me/fpll_R "); } المصدر https://t.me/fpll_R
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