g_LocalController = localCooller;
g_LocalController = localController; g_LocalPlayer = localPlayer; if (totalEnemies > 0 || totalBots > 0) { std::string s; s += " "; s += std::to_string((int)totalBots); s += "|"; s += std::to_string((int)totalEnemies); draw->AddRectFilled(ImVec2(glWidth / 2 - 80.f, 20), ImVec2(glWidth / 2 + 80.f, 80), IM_COL32(245, 0, 0, 80), 30.0f); draw->AddRect(ImVec2(glWidth / 2 - 80.f, 20), ImVec2(glWidth / 2 + 80.f, 80), IM_COL32(245, 0, 0, 255), 30.0f, 0,6.0f); draw->AddText(nullptr, ((float) density / 12.5f), ImVec2(glWidth / 2 - 50.f, 30), IM_COL32(255, 255, 255, 255), s.c_str()); }else{ std::string s; s += " "; s += std::to_string((int)totalBots); s += "|"; s += std::to_string((int)totalEnemies); draw->AddRectFilled(ImVec2(glWidth / 2 - 80.f, 20), ImVec2(glWidth / 2 + 80.f, 80), IM_COL32(0, 255, 0, 80), 30.0f); draw->AddRect(ImVec2(glWidth / 2 - 80.f, 20), ImVec2(glWidth / 2 + 80.f, 80), IM_COL32(0, 255, 0, 255), 30.0f, 0,6.0f); draw->AddText(nullptr, ((float) density / 12.5f), ImVec2(glWidth / 2 - 50.f, 30), IM_COL32(255, 255, 255, 255), s.c_str()); }
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